Live · Season 1 · straight from the servers ·
PKHow PKReyeLens gets 0
Every scored map, best first. Each row is the map's weight, how close the best is to the record and where it sits in the field, the clean, jumps and mod factors, the score and what it counts after the decay weight. Add the last column up, multiply by Form, and you have the rating: this is the whole global ranking for one player.
unrated this seasonBase Camp0 maps countedbest 25 · 0.95 decayrescored every 10 min
PKReyeLens is unrated this season: no ranked clears yet. The first one scores a map, and that score, weighted in full, is the rating. How rating works
Nothing to analyse until the first ranked clear lands.
Reading the columns
the full model, with formulas →- Best
- Your fastest valid run on the map this season. Only this run is scored; slower ones never hurt.
- Field
- Where that time sits among every player's best on the map. Top 1% is the fastest hundredth; the median is 50%.
- RDS
- The map's weight: its difficulty base, raised by a longer median best, more falls on best runs, more perfect jumps, a wider spread and a lower clear rate, between 20 and 2,000.
- Perf.
- 0.6 × (record ÷ best)^2.5 + 0.4 × (1 − 0.9 × percentile), pulled toward 0.55 while the field is small, ×1.05 while you hold the record.
- Clean
- 1 − 0.04 × (slips beyond a quarter of the map's expected falls ÷ √segments)^1.3 − 0.03 × go-backs^1.3 − 0.01 per restart, never below 0.6; a run with none pays 1.03. Every extra fall or go-back costs more than the last.
- Form
- One multiplier on the whole rating, within 1 ± 0.05: + flawless clears, − a habit of quitting mid-run, + breadth of the catalogue (full at 50%), + jump efficiency above 70%. Shown under the table.
- Jumps
- 1 − 0.1 × (1 − perfect jumps ÷ your jumps); matching the map's perfect count pays 1.03.
- Mods
- Flat mods (No Falls, Exact Jumps) pay 0.4 of their multiplier, capped at ×1.2. Random debuffs slow the rating clock instead, shown as the effective time.
- Weight
- 0.95 to the power of the position minus one. The best map counts in full, the tenth at 63%, the 25th at 29%.
- Counts
- Score × weight. Σ runs the total down the page; the last row is the rating, rounded to a whole number.
Questions
- What is this page?
- The whole global ranking for one player. PKReyeLens's rating is the sum of the last column: every scored map's score times its decay weight, best map first.
- Why does my best map count in full and the others less?
- Scores are sorted best first and the i-th one is multiplied by 0.95 to the power of i. The best counts at 100%, the tenth at 63%, the 25th at 29%. Only the best 25 maps count at all.
- How does one map get its score?
- RDS × performance × clean × quit × mods. RDS is the map's weight from its difficulty and how long and how spread out the field's times are. Performance comes from where your best sits in the field, with a bonus for margin under the median and for holding the record.
- Does a slow run hurt me?
- No. Only your fastest valid run on a map is scored. Slower clears never lower a score; quits on ranked maps do, through the quit factor, until clears dilute them.
- What happens when a new map scores above an existing row?
- It slides in above it and every row below moves down one weight. The map that fell out of the top slots stops counting. The what-if calculator on the Analysis tab shows the exact move.
- Why did my rating change without a run?
- The field moved. Percentiles and RDS are recomputed every 10 minutes as other players set times, so a map you scored weeks ago can drift up or down.
- How accurate are the Analysis estimates?
- They rerun the same formula with today's weights, placing a hypothetical time among the map leaderboard's personal bests (real times) where the plugin uses effective times. Treat the numbers as close, not exact.
- Do mods change the score?
- Flat mods pay 40% of their multiplier, capped at ×1.2. Timed mods earn time instead: half of the bonus they actually delivered comes off the rating clock, and pace and percentile are taken on that effective time, shown under the best.

