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The Summit · Maps

Deepshaft

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The first map that goes down: a 78-block cylindrical mine shaft (197,415 blocks carved, 5,512 ore blocks in the walls) descended in a spiral of 62 expert jumps on mine timber, from the headframe at the rim to a basalt island in the lava. Night vision, a gas pocket that burns, a drip where no damage is allowed, timber gantries under every checkpoint. The schematic carries its own Skyline map definition. Use the cutaway to see the spiral.

8/10 · Expert4 checkpoints0 runs this seasonbuilt by kevj71 objectiveadded Sep 13, 2026Chapter 7locked set5:30.0006:45.0008:45.000

Course record

No completions yet. The first clean run takes the record.

Fly through the course

Deepshaft

672,651 blocks · 100×100 footprint · 94 tall

4.3 MB · needs WebGL
3D course · from the build

Leaderboard

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Personal bests only, one row per player.Every run on this map, newest first

Course sheet

How Deepshaft plays

4 checkpoints in order · vanilla movement · 1 objective to clear · 3 hazards.

definition v2saved
  • Checkpoints in order
  • Fall damage on
  • Fall line y = -24.5
  • features: descending course, night vision, damage segment, no-damage gate, time limits
  • jumps: 62
  • generator: skyforge
  • description: The first map that goes down: from the headframe at the surface, spiral 70 blocks down a cylindrical mine shaft on mine timber, past ore glinting in the strata, through a gas pocket that burns and a drip where no damage is allowed, to a basalt island in the lava.
  • theme: mine shaft
  • schematic: deepshaft
  • allow-elytra: false
Checkpoints
4
5 stretches
Finish rate
no run documents yet
Rules
17
0 abilities · 1 objective · 3 hazards
Footprint
101×101
95 blocks tall · world

The route

icons mark the rules on each stretch

  1. Start

    • Point 1

      • 1 damage every 4s
      • 1m time limit
      • Night Vision I
      • Title: "The Gas Pocket: the air burns down here. Keep moving; 60 seconds."
    • Point 2

      • Reach the next gantry without taking damage
      • Night Vision I
      • Title: "The Drip: clean air, and not a scratch allowed to the next gantry."
    • Point 3

      • 90s time limit
      • Night Vision I
      • Title: "The Cage: the last spiral. 90 seconds."
    • Point 4

      • Night Vision I
      • Title: "The Lake: down to the island. The lava is patient."
    • Finish

    Stretch by stretch

    1. ALL

      Whole course

      applies from start to finish

      Effects
      • Clears potion effects
      • Night Vision I
      Messages
      • Title: "Deepshaft: the only way is down."
    2. 01

      Start → Checkpoint 1

      the opening stretch

      Plain parkour. Nothing but the jumps.

    3. 02

      Checkpoint 1 → Checkpoint 2

      after checkpoint 1

      Hazards
      • 1 damage every 4s
      • 1m time limit
      Effects
      • Night Vision I
      Messages
      • Title: "The Gas Pocket: the air burns down here. Keep moving; 60 seconds."
    4. 03

      Checkpoint 2 → Checkpoint 3

      after checkpoint 2

      Objectives
      • Reach the next gantry without taking damage
      Effects
      • Night Vision I
      Messages
      • Title: "The Drip: clean air, and not a scratch allowed to the next gantry."
    5. 04

      Checkpoint 3 → Checkpoint 4

      after checkpoint 3

      Hazards
      • 90s time limit
      Effects
      • Night Vision I
      Messages
      • Title: "The Cage: the last spiral. 90 seconds."
    6. 05

      Checkpoint 4 → Finish

      after checkpoint 4

      Effects
      • Night Vision I
      Messages
      • Title: "The Lake: down to the island. The lava is patient."

    Kits for Deepshaft

    5 available · 0 count for boards