The Summit · Maps
Highwall
RankedA great fortress wall up a frozen pass: 163 jumps, seven checkpoints, and every challenge in one run. Craft your bow, shoot the five siege targets, double-jump the spires, then the broken stair, 12 ice landings, the storm battlements and the summit beacon. The schematic carries its own Skyline map definition.
Course record
No completions yet. The first clean run takes the record.
Fly through the course
Highwall
545,434 blocks · 210×100 footprint · 96 tall
Leaderboard
top 0 of 0| # | Player | Time | ||||
|---|---|---|---|---|---|---|
| Nobody by that name on this map yet. | ||||||
Course sheet
How Highwall plays
7 checkpoints in order · Double Jump on tap · 3 objectives to clear · 3 hazards.
- Checkpoints in order
- Fall damage on
- Fall line y = 14.5
- features: craft mission (bow), archery mission (five targets), double jump, no-fall gate, ice landings, lightning damage, time limits
- generator: skyforge
- jumps: 163
- description: A great fortress wall up a frozen mountain pass: craft your bow in the fletcher's loft, shoot the five siege targets from the ramparts, double-jump the updraft spires, then survive the broken stair, the glacier wall and the storm battlements to light the summit beacon.
- theme: frozen fortress wall
- schematic: highwall
- allow-elytra: false
- Checkpoints
- 7
- 8 stretches
- Finish rate
- —
- no run documents yet
- Rules
- 23
- 1 ability · 3 objectives · 3 hazards
- Footprint
- 211×101
- 97 blocks tall · world
The route
icons mark the rules on each stretch
Start
Point 1
- Craft your bow at the loft bench
- Full heal
- Title: "The Fletcher's Loft: three sticks, three string. Craft your bow at a bench before the ramparts."
Point 2
- Shoot the five siege targets
- Full heal
- Title: "The Ramparts: five siege targets stand on the pass below. Put an arrow in each."
Point 3
- Double Jump (1s cooldown)
- Clears potion effects
- Title: "The Updraft Spires: the wind carries you. Jump again in the air."
Point 4
- Reach the next checkpoint without falling
- Title: "The Broken Stair: posts and slabs. One fall and you climb it again."
Point 5
- Full heal
- Title: "The Glacier Wall: blue ice slides. Land short."
Point 6
- 1 damage every 4s
- 3m time limit
- Full heal
- Title: "The Storm Battlements: the lightning finds you. Three minutes."
Point 7
- 150s time limit
- Full heal
- Clears potion effects
- Title: "The Beacon: the last climb to the summit. Light it."
Finish
- Start
- Point 1
- Craft your bow at the loft bench
- Full heal
- Title: "The Fletcher's Loft: three sticks, three string. Craft your bow at a bench before the ramparts."
- Point 2
- Shoot the five siege targets
- Full heal
- Title: "The Ramparts: five siege targets stand on the pass below. Put an arrow in each."
- Point 3
- Double Jump (1s cooldown)
- Clears potion effects
- Title: "The Updraft Spires: the wind carries you. Jump again in the air."
- Point 4
- Reach the next checkpoint without falling
- Title: "The Broken Stair: posts and slabs. One fall and you climb it again."
- Point 5
- Full heal
- Title: "The Glacier Wall: blue ice slides. Land short."
- Point 6
- 1 damage every 4s
- 3m time limit
- Full heal
- Title: "The Storm Battlements: the lightning finds you. Three minutes."
- Point 7
- 150s time limit
- Full heal
- Clears potion effects
- Title: "The Beacon: the last climb to the summit. Light it."
- Finish
Stretch by stretch
- ALL
Whole course
applies from start to finish
Effects- Clears potion effects
Messages- Title: "Highwall: the wall was never meant to be climbed."
- 01
Start → Checkpoint 1
the opening stretch
Plain parkour. Nothing but the jumps.
- 02
Checkpoint 1 → Checkpoint 2
after checkpoint 1
Objectives- Craft your bow at the loft bench
Effects- Full heal
Messages- Title: "The Fletcher's Loft: three sticks, three string. Craft your bow at a bench before the ramparts."
Loadout- 2 items handed out here
- 03
Checkpoint 2 → Checkpoint 3
after checkpoint 2
Objectives- Shoot the five siege targets
Effects- Full heal
Messages- Title: "The Ramparts: five siege targets stand on the pass below. Put an arrow in each."
Loadout- 1 item handed out here
- 04
Checkpoint 3 → Checkpoint 4
after checkpoint 3
Abilities- Double Jump (1s cooldown)
Effects- Clears potion effects
Messages- Title: "The Updraft Spires: the wind carries you. Jump again in the air."
- 05
Checkpoint 4 → Checkpoint 5
after checkpoint 4
Objectives- Reach the next checkpoint without falling
Messages- Title: "The Broken Stair: posts and slabs. One fall and you climb it again."
- 06
Checkpoint 5 → Checkpoint 6
after checkpoint 5
Effects- Full heal
Messages- Title: "The Glacier Wall: blue ice slides. Land short."
- 07
Checkpoint 6 → Checkpoint 7
after checkpoint 6
Hazards- 1 damage every 4s
- 3m time limit
Effects- Full heal
Messages- Title: "The Storm Battlements: the lightning finds you. Three minutes."
- 08
Checkpoint 7 → Finish
after checkpoint 7
Hazards- 150s time limit
Effects- Full heal
- Clears potion effects
Messages- Title: "The Beacon: the last climb to the summit. Light it."
Kits for Highwall
5 available · 0 count for boardsTrace Kit
assistedevery mapSignature kit of the Trace rank: a dash and a touch of speed.
- 0 items
- Dash
- Speed I
- Price
- 150 coins
No requirement0 owners · 0 runsGlide Kit
assistedevery mapSignature kit of the Glide rank: glide over the gaps.
- 0 items
- Dash
- Glide
- Speed I
- Price
- 250 coins
No requirement0 owners · 0 runsSURGE Kit
assistedevery mapSignature kit of the SURGE rank: launch and grapple.
- 0 items
- Launch
- Grapple
- Speed II
- Price
- 400 coins
No requirement0 owners · 0 runsSWIFT Kit
assistedevery mapSignature kit of the SWIFT rank: blink, rewind, dash.
- 0 items
- Blink
- Rewind
- Dash
- Speed II
- Price
- 600 coins
No requirement0 owners · 0 runsELITE Kit
assistedevery mapSignature kit of the ELITE rank: everything, plus a shield.
- 0 items
- Shield
- Invisibility
- Blink
- Dash
- Speed II
- Jump Boost I
- Price
- 950 coins
No requirement0 owners · 0 runsThe Store
Short on coins?
Kits are bought with coins earned on the course. Token packs from the store swap for coins at the exchange, and ranks add cosmetic slots for the trails and effects you unlock.

