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The Summit · Maps

Highwall

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A great fortress wall up a frozen pass: 163 jumps, seven checkpoints, and every challenge in one run. Craft your bow, shoot the five siege targets, double-jump the spires, then the broken stair, 12 ice landings, the storm battlements and the summit beacon. The schematic carries its own Skyline map definition.

10/10 · Insane7 checkpoints0 runs this seasonbuilt by kevj7Double Jump3 objectivesadded Sep 13, 2026Chapter 9locked set8:48.00010:48.00014:00.000

Course record

No completions yet. The first clean run takes the record.

Fly through the course

Highwall

545,434 blocks · 210×100 footprint · 96 tall

3.5 MB · needs WebGL
3D course · from the build

Leaderboard

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Personal bests only, one row per player.Every run on this map, newest first

Course sheet

How Highwall plays

7 checkpoints in order · Double Jump on tap · 3 objectives to clear · 3 hazards.

definition v3saved
  • Checkpoints in order
  • Fall damage on
  • Fall line y = 14.5
  • features: craft mission (bow), archery mission (five targets), double jump, no-fall gate, ice landings, lightning damage, time limits
  • generator: skyforge
  • jumps: 163
  • description: A great fortress wall up a frozen mountain pass: craft your bow in the fletcher's loft, shoot the five siege targets from the ramparts, double-jump the updraft spires, then survive the broken stair, the glacier wall and the storm battlements to light the summit beacon.
  • theme: frozen fortress wall
  • schematic: highwall
  • allow-elytra: false
Checkpoints
7
8 stretches
Finish rate
no run documents yet
Rules
23
1 ability · 3 objectives · 3 hazards
Footprint
211×101
97 blocks tall · world

The route

icons mark the rules on each stretch

  1. Start

    • Point 1

      • Craft your bow at the loft bench
      • Title: "The Fletcher's Loft: three sticks, three string. Craft your bow at a bench before the ramparts."
    • Point 2

      • Shoot the five siege targets
      • Title: "The Ramparts: five siege targets stand on the pass below. Put an arrow in each."
    • Point 3

      • Clears potion effects
      • Title: "The Updraft Spires: the wind carries you. Jump again in the air."
    • Point 4

      • Reach the next checkpoint without falling
      • Title: "The Broken Stair: posts and slabs. One fall and you climb it again."
    • Point 5

      • Title: "The Glacier Wall: blue ice slides. Land short."
    • Point 6

      • 1 damage every 4s
      • 3m time limit
      • Title: "The Storm Battlements: the lightning finds you. Three minutes."
    • Point 7

      • 150s time limit
      • Clears potion effects
      • Title: "The Beacon: the last climb to the summit. Light it."
    • Finish

    Stretch by stretch

    1. ALL

      Whole course

      applies from start to finish

      Effects
      • Clears potion effects
      Messages
      • Title: "Highwall: the wall was never meant to be climbed."
    2. 01

      Start → Checkpoint 1

      the opening stretch

      Plain parkour. Nothing but the jumps.

    3. 02

      Checkpoint 1 → Checkpoint 2

      after checkpoint 1

      Objectives
      • Craft your bow at the loft bench
      Effects
      Messages
      • Title: "The Fletcher's Loft: three sticks, three string. Craft your bow at a bench before the ramparts."
      Loadout
      • 2 items handed out here
    4. 03

      Checkpoint 2 → Checkpoint 3

      after checkpoint 2

      Objectives
      • Shoot the five siege targets
      Effects
      Messages
      • Title: "The Ramparts: five siege targets stand on the pass below. Put an arrow in each."
      Loadout
      • 1 item handed out here
    5. 04

      Checkpoint 3 → Checkpoint 4

      after checkpoint 3

      Abilities
      Effects
      • Clears potion effects
      Messages
      • Title: "The Updraft Spires: the wind carries you. Jump again in the air."
    6. 05

      Checkpoint 4 → Checkpoint 5

      after checkpoint 4

      Objectives
      • Reach the next checkpoint without falling
      Messages
      • Title: "The Broken Stair: posts and slabs. One fall and you climb it again."
    7. 06

      Checkpoint 5 → Checkpoint 6

      after checkpoint 5

      Effects
      Messages
      • Title: "The Glacier Wall: blue ice slides. Land short."
    8. 07

      Checkpoint 6 → Checkpoint 7

      after checkpoint 6

      Hazards
      • 1 damage every 4s
      • 3m time limit
      Effects
      Messages
      • Title: "The Storm Battlements: the lightning finds you. Three minutes."
    9. 08

      Checkpoint 7 → Finish

      after checkpoint 7

      Hazards
      • 150s time limit
      Effects
      • Clears potion effects
      Messages
      • Title: "The Beacon: the last climb to the summit. Light it."

    Kits for Highwall

    5 available · 0 count for boards