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The Summit · Maps

The Meridian Heist

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An art-deco bank at midnight, with a story: 74 hard jumps down a 146-block banking hall of quartz, black marble and gold, over teller counters and a red carpet, through a laser hall where one cell of every platform is a beam, past a code terrace and a ten-block iron vault door to the emerald, then up through the skylight to the getaway airship on the roof. The schematic carries its own Skyline map definition. Use the cutaway to see inside.

6/10 · Hard4 checkpoints0 runs this seasonbuilt by kevj7Speed Boost3 objectivesadded Sep 13, 2026Chapter 6locked set3:18.0004:03.0005:15.000

Course record

No completions yet. The first clean run takes the record.

Fly through the course

The Meridian Heist

156,696 blocks · 72×176 footprint · 72 tall

1.0 MB · needs WebGL
3D course · from the build

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Course sheet

How The Meridian Heist plays

4 checkpoints in order · Speed Boost on tap · 3 objectives to clear · 1 hazard.

definition v2saved
  • Checkpoints in order
  • Fall damage on
  • Fall line y = 49.5
  • features: avoid gate (lasers), simon (vault code), touch (emerald), speed boost + time limit (getaway)
  • description: Midnight at the Meridian Bank. Cross the banking hall over the counters, thread the laser hall without touching a beam, repeat the vault code from memory, stand on the Meridian Emerald, then race the alarm up through the skylight to the getaway airship on the roof.
  • jumps: 74
  • generator: skyforge
  • theme: art-deco bank heist
  • schematic: meridian-heist
  • allow-elytra: false
  • story: the Fox Crew and the Meridian Emerald
Checkpoints
4
5 stretches
Finish rate
no run documents yet
Rules
14
1 ability · 3 objectives · 1 hazard
Footprint
73×177
73 blocks tall · world

The route

icons mark the rules on each stretch

  1. Start

    • Point 1

      • Cross the laser hall without touching a beam
      • Title: "The Laser Hall. The red cells on the platforms are beams: touch one and the guards walk you back here. Land on the other cell."
    • Point 2

      • Repeat the four-colour vault code from memory
      • Title: "The Vault Code: four colours will flash once on the next terrace. Step on them in that order. The Fox never writes anything down."
    • Point 3

      • Stand on the Meridian Emerald
      • Title: "The vault is open. The Meridian Emerald is on the dais by the door. Stand on it and it is yours."
    • Point 4

      • 90s time limit
      • Clears potion effects
      • Title: "ALARM. Ninety seconds. Up through the skylight to the roof; the airship will not wait. Speed boost: sneak and jump."
    • Finish

    Stretch by stretch

    1. ALL

      Whole course

      applies from start to finish

      Effects
      • Clears potion effects
      Messages
      • Title: "The Meridian Heist: in through the front hall, out through the roof. Ninety seconds once the alarm trips."
    2. 01

      Start → Checkpoint 1

      the opening stretch

      Plain parkour. Nothing but the jumps.

    3. 02

      Checkpoint 1 → Checkpoint 2

      after checkpoint 1

      Objectives
      • Cross the laser hall without touching a beam
      Effects
      Messages
      • Title: "The Laser Hall. The red cells on the platforms are beams: touch one and the guards walk you back here. Land on the other cell."
    4. 03

      Checkpoint 2 → Checkpoint 3

      after checkpoint 2

      Objectives
      • Repeat the four-colour vault code from memory
      Messages
      • Title: "The Vault Code: four colours will flash once on the next terrace. Step on them in that order. The Fox never writes anything down."
    5. 04

      Checkpoint 3 → Checkpoint 4

      after checkpoint 3

      Objectives
      • Stand on the Meridian Emerald
      Effects
      Messages
      • Title: "The vault is open. The Meridian Emerald is on the dais by the door. Stand on it and it is yours."
    6. 05

      Checkpoint 4 → Finish

      after checkpoint 4

      Abilities
      Hazards
      • 90s time limit
      Effects
      • Clears potion effects
      Messages
      • Title: "ALARM. Ninety seconds. Up through the skylight to the roof; the airship will not wait. Speed boost: sneak and jump."

    Kits for The Meridian Heist

    5 available · 0 count for boards