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The Summit · Maps

Sunken Cathedral

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An interior, not a canyon: a flooded gothic nave 153 blocks long with 30 stained-glass windows, 22 columns and a rose window. 58 medium jumps from chandelier to chandelier, each hung from the vault on a chain, over two blocks of dark water. Step on the glass lights in the order of the hymn, walk the gallery without sprinting, race to the altar. The schematic carries its own Skyline map definition.

4/10 · Medium3 checkpoints0 runs this seasonbuilt by kevj71 objectiveadded Sep 13, 2026Chapter 5locked set2:12.0002:42.0003:30.000

Course record

No completions yet. The first clean run takes the record.

Fly through the course

Sunken Cathedral

150,597 blocks · 72×164 footprint · 66 tall

1.0 MB · needs WebGL
3D course · from the build

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Course sheet

How Sunken Cathedral plays

3 checkpoints in order · vanilla movement · 1 objective to clear · 2 hazards.

definition v2saved
  • Checkpoints in order
  • Fall damage on
  • Fall line y = 31.5
  • features: interior map, order mission (stained glass), no-sprint segment, time limit
  • jumps: 58
  • generator: skyforge
  • description: A flooded gothic cathedral: leap from chandelier to chandelier down the nave over dark water, step on the stained-glass lights in the order of the hymn, walk the gallery without sprinting, then race the timer to the altar under the rose window.
  • theme: flooded gothic cathedral
  • schematic: sunken-cathedral
  • allow-elytra: false
Checkpoints
3
4 stretches
Finish rate
no run documents yet
Rules
11
0 abilities · 1 objective · 2 hazards
Footprint
73×165
67 blocks tall · world

The route

icons mark the rules on each stretch

  1. Start

    • Point 1

      • Step on the glass lights in the order of the hymn
      • Title: "The Hymn: four stained-glass lights on this deck. Step on them in the order called."
    • Point 2

      • No sprinting
      • Title: "The Gallery: no sprinting. Walk the chandeliers along the north columns."
    • Point 3

      • 100s time limit
      • Clears potion effects
      • Title: "The Rose: 100 seconds to the altar."
    • Finish

    Stretch by stretch

    1. ALL

      Whole course

      applies from start to finish

      Effects
      • Clears potion effects
      Messages
      • Title: "Sunken Cathedral: the water is deep and the chandeliers are the way."
    2. 01

      Start → Checkpoint 1

      the opening stretch

      Plain parkour. Nothing but the jumps.

    3. 02

      Checkpoint 1 → Checkpoint 2

      after checkpoint 1

      Objectives
      • Step on the glass lights in the order of the hymn
      Effects
      Messages
      • Title: "The Hymn: four stained-glass lights on this deck. Step on them in the order called."
    4. 03

      Checkpoint 2 → Checkpoint 3

      after checkpoint 2

      Hazards
      • No sprinting
      Messages
      • Title: "The Gallery: no sprinting. Walk the chandeliers along the north columns."
    5. 04

      Checkpoint 3 → Finish

      after checkpoint 3

      Hazards
      • 100s time limit
      Effects
      • Clears potion effects
      Messages
      • Title: "The Rose: 100 seconds to the altar."

    Kits for Sunken Cathedral

    5 available · 0 count for boards