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The Summit · Maps

The Orrery

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A clockwork model of the heavens: 69 medium jumps on brass platforms orbiting a glowing sun, 6 planets on their rings, 425 stars in the night-sky shell, and the planet lights to step on in the order the orrery calls. The schematic carries its own Skyline map definition.

4/10 · Medium3 checkpoints0 runs this seasonbuilt by kevj71 objectiveadded Sep 13, 2026Chapter 5locked set2:12.0002:42.0003:30.000

Course record

No completions yet. The first clean run takes the record.

Fly through the course

The Orrery

64,444 blocks · 120×100 footprint · 64 tall

0.4 MB · needs WebGL
3D course · from the build

Leaderboard

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#PlayerTime
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Personal bests only, one row per player.Every run on this map, newest first

Course sheet

How The Orrery plays

3 checkpoints in order · vanilla movement · 1 objective to clear · 1 hazard.

definition v2saved
  • Checkpoints in order
  • Fall damage on
  • Fall line y = 54.5
  • features: order mission, jump boost, time limit
  • jumps: 69
  • generator: skyforge
  • description: A clockwork model of the heavens: brass platforms orbit a glowing sun inside a night sky, planets hang on their rings, and the orrery calls the planet lights you must step on in order before the low-gravity far side and the final orbit.
  • theme: clockwork heavens
  • schematic: the-orrery
  • allow-elytra: false
Checkpoints
3
4 stretches
Finish rate
no run documents yet
Rules
12
0 abilities · 1 objective · 1 hazard
Footprint
121×101
65 blocks tall · world

The route

icons mark the rules on each stretch

  1. Start

    • Point 1

      • Step on the planet lights in the order called
      • Title: "The Planets: four lights on this disc. Step on them in the order the orrery calls."
    • Point 2

      • Clears potion effects
      • Jump Boost I
      • Title: "Low Gravity: the far side of the sun. You jump a little higher here."
    • Point 3

      • 2m time limit
      • Clears potion effects
      • Title: "Perihelion: the last orbit. Two minutes."
    • Finish

    Stretch by stretch

    1. ALL

      Whole course

      applies from start to finish

      Effects
      • Clears potion effects
      Messages
      • Title: "The Orrery: the heavens turn, keep up."
    2. 01

      Start → Checkpoint 1

      the opening stretch

      Plain parkour. Nothing but the jumps.

    3. 02

      Checkpoint 1 → Checkpoint 2

      after checkpoint 1

      Objectives
      • Step on the planet lights in the order called
      Effects
      Messages
      • Title: "The Planets: four lights on this disc. Step on them in the order the orrery calls."
    4. 03

      Checkpoint 2 → Checkpoint 3

      after checkpoint 2

      Effects
      • Clears potion effects
      • Jump Boost I
      Messages
      • Title: "Low Gravity: the far side of the sun. You jump a little higher here."
    5. 04

      Checkpoint 3 → Finish

      after checkpoint 3

      Hazards
      • 2m time limit
      Effects
      • Clears potion effects
      Messages
      • Title: "Perihelion: the last orbit. Two minutes."

    Kits for The Orrery

    5 available · 0 count for boards