The Summit · Maps
Train Yard
RankedTwo freight trains in a stone cutting, 17 cars in six colours behind a black locomotive: box cars, flat cars with crates, gondolas of coal, tank cars and a red caboose. The course is the train: 28 easy jumps along the roofs and across the gaps, a hop to the second train, two signal levers and a sixty-second departure. The schematic carries its own Skyline map definition.
Course record
No completions yet. The first clean run takes the record.
Fly through the course
Train Yard
207,823 blocks · 70×210 footprint · 44 tall
Leaderboard
top 0 of 0| # | Player | Time | ||||
|---|---|---|---|---|---|---|
| Nobody by that name on this map yet. | ||||||
Course sheet
How Train Yard plays
2 checkpoints in order · vanilla movement · 1 objective to clear · 1 hazard.
- Checkpoints in order
- Fall damage on
- Fall line y = 57.5
- features: course built from train car roofs, interact mission (signal levers), time limit
- generator: skyforge
- jumps: 28
- description: Two freight trains in a stone cutting, and the course is the train: run along the car roofs and hop the gaps, cross to the second train, pull both signal levers to clear the line, then race down the last roofs to the caboose before departure.
- theme: freight train yard
- schematic: train-yard
- allow-elytra: false
- Checkpoints
- 2
- 3 stretches
- Finish rate
- —
- no run documents yet
- Rules
- 7
- 0 abilities · 1 objective · 1 hazard
- Footprint
- 71×211
- 45 blocks tall · world
The route
icons mark the rules on each stretch
Start
Point 1
- Full heal
- Title: "Six cars down. The second train is alongside: hop across at the flat car and keep going."
Point 2
- Pull both signal levers (right-click)
- 1m time limit
- Title: "Signals at red. Pull both levers beside this roof, then the line is clear. Departure follows."
Finish
- Start
- Point 1
- Full heal
- Title: "Six cars down. The second train is alongside: hop across at the flat car and keep going."
- Point 2
- Pull both signal levers (right-click)
- 1m time limit
- Title: "Signals at red. Pull both levers beside this roof, then the line is clear. Departure follows."
- Finish
Stretch by stretch
- ALL
Whole course
applies from start to finish
Effects- Clears potion effects
Messages- Title: "Train Yard: the course is the train. Mind the gaps between the cars."
- 01
Start → Checkpoint 1
the opening stretch
Plain parkour. Nothing but the jumps.
- 02
Checkpoint 1 → Checkpoint 2
after checkpoint 1
Effects- Full heal
Messages- Title: "Six cars down. The second train is alongside: hop across at the flat car and keep going."
- 03
Checkpoint 2 → Finish
after checkpoint 2
Objectives- Pull both signal levers (right-click)
Hazards- 1m time limit
Messages- Title: "Signals at red. Pull both levers beside this roof, then the line is clear. Departure follows."
Kits for Train Yard
5 available · 0 count for boardsTrace Kit
assistedevery mapSignature kit of the Trace rank: a dash and a touch of speed.
- 0 items
- Dash
- Speed I
- Price
- 150 coins
No requirement0 owners · 0 runsGlide Kit
assistedevery mapSignature kit of the Glide rank: glide over the gaps.
- 0 items
- Dash
- Glide
- Speed I
- Price
- 250 coins
No requirement0 owners · 0 runsSURGE Kit
assistedevery mapSignature kit of the SURGE rank: launch and grapple.
- 0 items
- Launch
- Grapple
- Speed II
- Price
- 400 coins
No requirement0 owners · 0 runsSWIFT Kit
assistedevery mapSignature kit of the SWIFT rank: blink, rewind, dash.
- 0 items
- Blink
- Rewind
- Dash
- Speed II
- Price
- 600 coins
No requirement0 owners · 0 runsELITE Kit
assistedevery mapSignature kit of the ELITE rank: everything, plus a shield.
- 0 items
- Shield
- Invisibility
- Blink
- Dash
- Speed II
- Jump Boost I
- Price
- 950 coins
No requirement0 owners · 0 runsThe Store
Short on coins?
Kits are bought with coins earned on the course. Token packs from the store swap for coins at the exchange, and ranks add cosmetic slots for the trails and effects you unlock.

