The Summit · Maps
Gravemoor
RankedA haunted marsh in the v2 format: 52 easy jumps, three checkpoints, a zombie crypt yard, a jump-boost bog and a timed lantern path. The schematic carries its own Skyline map definition.
Course record
Fly through the course
Gravemoor
121,515 blocks · 100×70 footprint · 46 tall
Leaderboard
top 1 of 1Course sheet
How Gravemoor plays
3 checkpoints in order · vanilla movement · 1 objective to clear · 2 hazards.
- Checkpoints in order
- Fall damage on
- Fall line y = 57.5
- generator: skyforge
- jumps: 52
- theme: haunted marsh
- schematic: gravemoor
- allow-elytra: false
- Checkpoints
- 3
- 4 stretches
- Finish rate
- 100%
- 2 finished · 0 gave up
- Rules
- 13
- 0 abilities · 1 objective · 2 hazards
- Footprint
- 101×71
- 47 blocks tall · world
The route
icons mark the rules on each stretch
Start
Point 1
- Clear the crypt yard
- Spawns 3 zombies within 3 blocks
- Full heal
- Title: "The Crypt Yard: three zombies bar the way. Clear them before you move on."
Point 2
- Clears potion effects
- Jump Boost II
- Title: "The Witch's Bog: the air lifts your step."
Point 3
- 150s time limit
- Clears potion effects
- Speed I
- Title: "The Lantern Path: home before the lanterns go out."
Finish
- Start
- Point 1
- Clear the crypt yard
- Spawns 3 zombies within 3 blocks
- Full heal
- Title: "The Crypt Yard: three zombies bar the way. Clear them before you move on."
- Point 2
- Clears potion effects
- Jump Boost II
- Title: "The Witch's Bog: the air lifts your step."
- Point 3
- 150s time limit
- Clears potion effects
- Speed I
- Title: "The Lantern Path: home before the lanterns go out."
- Finish
Stretch by stretch
- ALL
Whole course
applies from start to finish
Effects- Clears potion effects
Messages- Title: "Gravemoor: mind the bog."
- 01
Start → Checkpoint 1
the opening stretch
Plain parkour. Nothing but the jumps.
- 02
Checkpoint 1 → Checkpoint 2
after checkpoint 1
Objectives- Clear the crypt yard
Hazards- Spawns 3 zombies within 3 blocks
Effects- Full heal
Messages- Title: "The Crypt Yard: three zombies bar the way. Clear them before you move on."
Loadout- 2 items handed out here
- 03
Checkpoint 2 → Checkpoint 3
after checkpoint 2
Effects- Clears potion effects
- Jump Boost II
Messages- Title: "The Witch's Bog: the air lifts your step."
- 04
Checkpoint 3 → Finish
after checkpoint 3
Hazards- 150s time limit
Effects- Clears potion effects
- Speed I
Messages- Title: "The Lantern Path: home before the lanterns go out."
Kits for Gravemoor
5 available · 0 count for boardsTrace Kit
assistedevery mapSignature kit of the Trace rank: a dash and a touch of speed.
- 0 items
- Dash
- Speed I
- Price
- 150 coins
No requirement0 owners · 0 runsGlide Kit
assistedevery mapSignature kit of the Glide rank: glide over the gaps.
- 0 items
- Dash
- Glide
- Speed I
- Price
- 250 coins
No requirement0 owners · 0 runsSURGE Kit
assistedevery mapSignature kit of the SURGE rank: launch and grapple.
- 0 items
- Launch
- Grapple
- Speed II
- Price
- 400 coins
No requirement0 owners · 0 runsSWIFT Kit
assistedevery mapSignature kit of the SWIFT rank: blink, rewind, dash.
- 0 items
- Blink
- Rewind
- Dash
- Speed II
- Price
- 600 coins
No requirement0 owners · 0 runsELITE Kit
assistedevery mapSignature kit of the ELITE rank: everything, plus a shield.
- 0 items
- Shield
- Invisibility
- Blink
- Dash
- Speed II
- Jump Boost I
- Price
- 950 coins
No requirement0 owners · 0 runsThe Store
Short on coins?
Kits are bought with coins earned on the course. Token packs from the store swap for coins at the exchange, and ranks add cosmetic slots for the trails and effects you unlock.

